DESCRIPTION OF CLASSES
PLEASE READ ALL RULES CAREFULLY AS THERE HAVE BEEN SOME CHANGES. Classes marked with an asterisk * are new or have changes.
1-4 SHOWMANSHIP — Open to donkeys or mules. The class shall be judged strictly on the exhibitor’s ability to fit and show an animal at halter.
5-29 HALTER CLASSES — Will be judged 50% on conformation, 20% soundness and way of going, 20% fitting and conditioning, and 10% appointments. Jacks must wear appropriate head gear of stallion bridle or chain halter and can have 2 handlers. Colts must be halter broke. Mares or jennets may accompany colts into the arena.
4-11 MULES — Mule halter classes will be Saddle type or those best suited for riding purposes and Draft type which are larger, draftier mules. Pack mules can be entered into either category, but no mule may be entered as both types.
12-23 DONKEYS — Classification will be: Miniature (36” & under for both Jacks & Jennets). Standard (over 36” & under 48” for both Jacks & Jennets) Large Standard (Jennets-48” to 53” Jacks 48” to 55”), Mammoth (Jennets 54” & over, Jacks 56” & over). Young mammoth stock that has not met the proper height requirements may be shown in Mammoth classes providing owner/handler has proof of registration.
30-32 & 35-38 TRAIL CLASS MOUNTED — Timed Event. No practice runs prior to judging will be allowed. Mule or Donkey must be ridden unless animal is 48” or under. This includes youth and junior divisions. Youth 8 & under may have help mounting, but cannot be lead. No riding animal UNDER 4 years old will be allowed. Animals to be tested for manners over and through obstacles. Three refusals and you must move on to the next obstacle. Disqualified for breaking pattern. Judged 90% on manners and performance over obstacles, 10% on conformation and appointments. Contestants must exit arena when 4 minute time is called. CANNOT ENTER THE SAME ANIMAL IN YOUTH, JUNIOR & ADULT TRAIL CLASS. ONE ANIMAL, ONE TIME, ONE SCORE. PICK THE CLASS YOU WOULD LIKE TO BE IN.
33&34 TRAIL IN HAND ~MINIS ONLY — You will be doing some of the same obstacles as the mounted trail class, however, you will be leading through your trail class. Must stay on trail. Open to donkeys and mules 48” and under. Animals must be over 2 years old. Must have a pack saddle with panniers and panniers must be loaded.
39 UNICORN HITCH — Judged on manner of going, skill of driver and conformation of mules/donkeys. The lead mule/donkey must stay ahead of the team but must not have to pull the whole load.
40-43 COSTUME CLASS — Open to donkeys and mules. Riding, driving or in-hand presentation. To be shown at a walk. Judged on originality.
44/104/150 SCURRY RACE — Timed event. Open to mules and donkeys. This event will run once a day, all 3 days. All 3 days time added together for the Scurry Race Champion. Time starts when racer crosses the starting line and proceeds over three 18” tall jumps and completes the challenge and then go back over the jumps to the finish line. Must be mounted when crossing start/finish line. There will be a different challenge every day. Top 20 will advance. *CONTESTANTS MUST COMPLETE ALL 3 RACES TO QUALIFY FOR PLACING. FAILURE TO DO SO WILL RESULT IN DISQUALIFICATION. Donkeys and
Mules 48” and under can compete on modified course, with a 2 wheeled vehicle. NO CHARIOTS. There will be a 20 second penalty for knocking down the rails for the jumps.
45/46/55 ENGLISH & WESTERN EQUITATION — Class 45 (Any discipline) Open to donkeys & mules. To be shown at a walk, trot & lope both ways around the ring. May be asked to back. Judged on the riders seat, use of aids and overall control and manageability of their animal. Open to all ages.
47 PLEASURE RIDING ENGLISH — Open to all ages. To be shown at a walk, trot and lope both ways around the ring on a reasonably loose rein without undue restraint.
50-54 WESTERN PLEASURE RIDING — Class 50 (Any Discipline) Open to all ages. To be shown at a walk, trot and lope both ways around the ring on a reasonably loose rein without undue restraint.
56 1 MINUTE FREE STYLE REINING — You will have two minutes to perform a reining pattern of your choice. Your choice of change of leads, sliding stops, roll backs and spins.
57/58 4-UP MULE DRIVING COMPETITION CLASS — Each driver will be given a course to follow and will be judged 100% upon performance and driving ability. To be shown with a suitable 4 wheeled vehicle.
59-64 RIBBON RACE ~ DONKEY & MULES — Timed Event. Pick your own partners. Donkeys with donkeys and mules with mules. Driving donkeys must be with another driving donkey. You will be given a length of ribbon. Riding or driving side by side you must keep a hold of the ribbon while you ride to the opposite end of arena and around barrel. Race back across finish line. If your ribbon breaks or you drop ribbon you are disqualified. Rider must remain on animals and drivers must remain in carts.
65-70 Flag & Pole Race-Flag Race has two 45-gallon drums 40 yards apart. The open ended first drum has a flag on a pole in it. The rider takes the flag, gallops round the far drum with it and puts the flag back in the drum.
71-78 MULE /DONKEY LOG PULL ~ SINGLE/TEAM — Timed Event. This class is open to mules/donkeys that are not competing as a team or in a multiple hitch class in the show. Log pulls are designed so that beginners can easily compete. Drivers in the youth classes may be accompanied by an adult. Driver must work his animal(s) through a series of obstacles while pulling a 16’ log. Penalized 20 seconds for each cone touched or moved & crossing boundary lines with any part of animal, teamster or log. Disqualified for breaking pattern. Teamster must follow animal(s) through the pattern, staying on the same side of the pylon as the animal(s). Not doing this constitutes breaking the pattern. Small log for minis & donkeys, medium log for saddle mules and large logs for draft mules.
79/80- Cultivating- The object of this contest is to cultivate a simulated row crop. Driver skill in operating the cultivator and controlling is key. Show management will provide identical cultivators set to the same shovel spacing and depth. All drivers must use these cultivators. In order to move the show along, more than one cultivator may be used. Time in the course cannot exceed 5 minutes. Time will be used only as a tiebreaker
81- BALLS & BARRELS ~ DRIVING — Timed event. TEAM Race only. Teams may enter only once per class. There will be a driver and shooter per team. Must complete the course without breaking the pattern while shooting 3 basketballs. There will be 3 barrels that will be the baskets, the balls must be shot in the order given on the pattern. Vehicle must be kept moving at all times. You must serpentine the barrels and no part of the vehicle’s wheels shall be in or on the lines around the barrels or it will count as a miss and 30 seconds will be added to your time. If you miss the barrel, you will have a 30 second penalty added to your time. You must provide your own wagon/cart.
82-87 101-103 111-113 SINGLE/TEAM PLEASURE DRIVING — To be shown with any suitable wheeled vehicle. Shown at a walk, trot and road gait both ways around the ring. Reverse shall be on the diagonal. Judged 70% manners and way of going. 20% condition and fit of harness and vehicle, 10% neatness of attire.
88-90 STEER DAUBING — Timed event. Start behind barrier. Rider can be directly be-hind steer but cannot daub steer until ENTIRE steer has crossed barrier (chalk line). Dauber allowed 1 swing only. Can mark anywhere on the animal. Daubing stick must be under control when it makes contact with the steers. No throwing daubing sticks. 30 sec. time limit. Breaking of barrier will result in no time. Mules and donkeys can only run once per cattle event. All cattle classes will be adult only. Youth and Junior can still compete but will be with the adults.
91 FLAPJACK RACE—Open to donkeys & mules. Show committee to supply wood and matches. Contestant to supply everything necessary to make a flapjack. No paper, charcoal lighter, starter fluid, matches that never go out, or other flammable materials allowed. Flapjack batter may be made up ahead of time. All contestants line up beside their animals and at whistle, lead pack animal to opposite fence. At fence you must un-pack your animal, build a fire and cook an edible flapjack at least 4” in diameter, all the while keeping your animal within 15’ of your fire. Ani-mals cannot be tied to the fence.
92-94 BREAKAWAY ROPING — Timed event. Start from behind a barrier. When calf is released it must pass score line before it can be roped. Rope must pass over head of calf to be a legal catch. Two loops will be allowed if two loops are carried. Contestant must provide own flagging on rope. Breakaway rope is to be tied to saddle horn with string. After roping calf, stop your mule. Calf must break string. One minute time limit. Mules and donkeys can only run once per cattle event. All cattle classes will be adult only. Youth and Junior can still compete but will be with the adults.
95-101 Tire Crawl Through Open to all animals, you ride down the arena to a preset tire you dismount while maintaining control of animal remount and ride back to finish line.
106--Packing Class-Timed and scored. You will need 2 animals for this class; one for packing and 1 for riding. This will be a Hi-Point class and will be worth 2 x's the points for this class only. NO HORSES. This is for donkeys and mules only. Contestants with animals 48" and under will need to pack 2 animals and lead them thru the course. If using minis you must use 2 and the both must be packed and led thru the course. The packer will start out in a bed roll with boots off and when the bell rings or rooster crows they must take their bed roll put their boots back on and with the 1 animal that they are holding as they are in the bed roll, get up and race to the other end of the arena where they are allowed to have a handler (who will be holding the other animal). The handler is allowed to hold the animals only while the packer is packing and saddling only. The packer must packs the items in manties (no panniers or bags allowed) and attaches them on the pack animal then saddles the riding animal (any order allowed). After they are saddled and packed, the packer must ride through an obstacle course. You must complete every obstacle in order on the course. If your animal knocks over an obstacle, you must start that obstacle over. If there is a packer waiting to do the obstacle then you will need to be courteous and wait your turn to go again. You must have all items when you cross the finish line, and also complete all tasks required throughout the obstacle, or this will be a disqualification. Obstacles will 30 points each, each refusal is minus 10 points. After 3 refusals, you must move on to next obstacle. No points for that obstacle. First person to complete all obstacles in order and have all items in crossing the finish line and with the most points wins. Time will be tie breaker only. The owner does not have to be the one in the class. The class is judged on the animal. THERE WILL BE NO LOOSE ANIMALS IN THE ARENA . YOU OR YOUR HANDLER MUST HANG ON TO THE ANIMALS AT ALL TIMES. The competitor doing the class will need to provide their own saddles and packing equipment and bed roll anything necessary for completing the class other than the items being packed. All items will need to be packed up or tied on will be furnished. Animals Correct Number MUST be on animal during this class. You can have it attached to the saddles. THE DAY BEFORE THE EVENT STARTS. PARTICIPANTS IN THE PACKING CLASS MUST ATTEND THE MANDATORY MEETING PRIOR TO CLASS.
107&109 6-UP DRIVING CLASS — This will be a conformation class and will be on the rail with no pattern. All contest-ants will be in the arena at one time.
110 MUSICAL SACKS — This will be for Riding donkeys and mules. All will enter and go around a circle and when the music stops must dis-mount and have at least one foot on a feed sack, each round a sack will be removed eliminating a contestant each time, all riders must then get back on and continue with the music game continues and only one person remains. First person to the sack is the winner. NO cutting across circle, NO going backwards.
76 LEADLINE — Open to donkeys and mules. Contestants to be 1 to 3 years old and as of June 1, 2020. To be shown at a walk around ring. Leadline handler must hold lead rope and be over 18 years old . NO RIDING DOUBLE BEHIND YOUR CHILD. Contestant may not compete in any other class except youth costume. NO EXCEPTIONS.
115-116 TEAM PENNING — Not a Jackpot! All ages compete together. Each placing mule gets points/ribbon. Riders at the end of arena; cattle at opposite end. All 3 riders MUST cross line. At signal riders cut out any 3 cattle & pen them. If more than 5 head cross the line on pen side, team is disqualified. No hitting or touching of cattle. Cannot work cattle unless mounted on mule or donkey. 3 minute time limit for mules—5 minute time limit for donkeys. Donkeys can pen any 3 cows. Mules and donkeys can only run once per cattle event. All cattle classes will be adult only. Youth and Junior can still compete but will be with the adults. Time Stops when desired amount of animals are in pen & you raise your hand from the gate.
117 - TEAM CATTLE SORTING– Not a Jackpot! Open to mules and donkeys This class will be limited to 30 teams total. Animals can only go once. Unless there is needed a fill in. 2 animals per team Cattle will be numbered. Object is to get all cattle from one pen to the next in order starting with the number drawn. You have a 60 sec time limit. Starting the Run: The judge will raise the flag to signal when the arena is ready. The flag will drop when the nose of the first mule or donkey crosses the start/foul line and the announcer will provide the number to be sorted first. Order of Sorting: The cows are sorted in order; if any part of a numbered cow crosses the start/foul line prior to its correct order, then the team receives a no time. If any part of a sorted cow re-crosses the start/foul line the team will be disqualified. If any part of any numbered cow crosses the foul line before the tenth cow is cleanly sorted, it will result in a no-time The order of sorting is determined by the picking of a random number by the Announcer/Timer and then that cow must be sorted first; for instance if 5, is drawn as the first number, then the 6 cow must be sorted, 7, 8, 9, 0, 1 and so on. Till all cows are sorted. In Case of a Tie, time will be used as a tie breaker.
118 & 119 4-ABREAST PLEASURE DRIVING — To be shown in any suitable wheeled vehicle. Shown at a walk, trot and road gait, both ways around the ring. Reverse shall be on the diagonal. Judged 70% on manners and way of going, 20% condition and fit of harness and vehicle, 10% neatness of attire.
120-126 POLE BENDING — Timed Event. To be mounted or driven with suitable 2 wheel cart.. Run length of arena, serpentine through poles, turn and serpentine back through poles, race to finish. 5 second penalty for each pole knocked over. Disqualified for breaking pattern. Youth under 8 years old may have animals led by their parent or grandparent on foot, however will be assessed a 1 minute penalty over those riding by them-selves.
127-131 CANADIAN MAZE ~ CHARIOT TEAMS — Timed Event. Open to donkeys and mules. The maze is run over a pattern that looks like a cross (+). The end of each of the four legs of the cross is both an entrance and an exit to the maze. Object of the race is to enter and exit all 4 open-ings in the fastest time possible. If the contestant enters or exits any of the openings more than once, the contestant is disqualified. There is a 10 second penalty for stepping/running over pylons. Contestant runs the maze with a team and a chariot. Youth and Juniors may use a 4 wheeled vehicle.
Timed Event. Open to donkey and mule teams only. Teams can only run once per class. Flat Track contestants chariots will run separately against the clock. Time penalty for hitting cones is 10
seconds per cone.
132&133 CHARIOT BARREL RACING — Timed Event. To be ran with a team and chariot only. Time penalty for hitting barrels is 10 seconds per barrel.
137&138 FEED TEAM RACE — Open to donkey & mule teams. Timed Event. Contestants line up behind a start line. One driver and one feeder per team. When the whistle blows, teams race to end of arena. Driver turns around barrel without going out of boundary and goes to load of hay. The feeder bounces off wagon and has to load 4 bales of hay onto the wagon. As team heads for the finish, feeders must put 2 bales of hay into each feed lot. All bales must be in/on feed lot. 10 second penalty per miss when hay is not on the designated feed lot. Feeder must be on wagon when it crosses finish line. Also, feeder must get back on wagon before the next feed lot. No running along with the wagon. You must provide your own wagon.
139-142, 148-151 OBSTACLE CLASS ~ SINGLE/TEAM — Timed & Scored. A course will be set up with a variety of obstacles. This class shows the ability of the driver to maneuver a team through a required pattern without going outside the boundaries or disturbing the obstacles.
This is a timed event with points awarded for each obstacle to determine the winner. The first score would be on the points accumulated from go-ing thru the obstacles. In case of a tie the time would be used as a tie breaker. If you skip obstacles you receive zero points for that obstacle. If you are to trot through or around an obstacle and you don't trot where indicated you will have points deducted. Single mules/donkeys will be required to have a 2 wheeled vehicle, Teams will be required to have a 4 wheeled vehicle. 3 minute time limit.
153&154 BALLOON BUST — Timed Event. Mounted with blown up balloon, race to end of arena, dismount, sit on balloon to break, remount and race to finish. Youth 8 & under may be led by their parent or grandparent on foot, however will be assessed a 1 minute penalty over those riding by themselves.
155&156 FAST ASS EXPRESS (Mules) SLOW ASS EXPRESS (Donkeys) Timed event. 3 animals per team. Relay race passing on a pair of saddlebags like a pony express race. One team at a time, 3 laps around arena. No time if you ride out of track. No time if you fail to pass off saddlebags in zone. No time if you drop saddle-bags. All 3 contestants to be in the arena at the same time in a designated area. Can be mounted or you can drive, only driver allowed in carts.
157 8-UP MULE DRIVING COMPETITION CLASS — Free style driving with a time limit of 5 Minutes. Driver may complete any maneuvers that they like. Will be Judged on their ability and performance of the maneuvers.
158 & 159 OLD CLOTHES RACE ~ JUNIOR/YOUTH ONLY— Timed Event. Contestants will be timed and run 2 at a time. Mounted at the starting line, they will ride down to the opposite end to a bag containing old clothes. Dismount and while maintaining control of your animal put on all clothes in the bag. Clothes to be put on appropriately. If items of clothing are lost on the way back, the rider must stop, pick it up and put it on again. Youth 8 & under may be led by their parent or grandparent on foot, however will be assessed a 1 minute penalty over those riding by themselves.
160 & 161 TANDEM DRIVING — Must use 2 wheeled cart. Shown at a walk, trot and road gait both ways of ring. Reverse shall be on the diagonal.
162-168 KEYHOLE RACE — Timed event. Rider races into the keyhole pattern, does a rollback, and races back over the starting line. Disqualified for stepping on or over any lines and or breaking the pattern.
169-175 BARREL RACE — Timed Event. To be mounted or driven with suitable 2 wheel cart. Knocking over a barrel results in a 5 second penalty. Brushing a barrel is permissible, but touching a barrel with a hand is not permitted. Disqualified for breaking pattern. Youth under 8 years old may have animals led by their parent or grand-parent on foot, and can be lead around only the first 2 barrels.
For our contestants convenience, instead of paper contestant numbers we will be using livestock auction numbers that will adhere directly to your animals left hip for the duration of the show. Your animal MUST be wearing this number in order to enter the arena. NO EXCEPTIONS!. ***
Files coming soon.